tarkov fragmentation chance

I think it shows a lack of transparency. I know this is old but it excites me as well ! *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. most of the time. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. I'm pretty new to this game. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. UNBANNED! Your previous content has been restored. However, it has a high bounce probability on various surfaces. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. For Escape From Tarkov Information and Game Mechanics. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. They play a big role in firefights and often determine the outcomes. Restore formatting, So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. To your knowledge, is that possible? **Assuming all projectiles hit the target on every shot. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. They assume reading comprehension. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Your link has been automatically embedded. Bullet flight is simulated realistically in Escape from Tarkov. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Bullet weight 5,4 g, muzzle velocity 445470 m/s. Change), You are commenting using your Facebook account. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. (LogOut/ how does splitting up half the damage among the fragments result in 50% more damage dealt? When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Otherwise, zoom in or press on the grey area of each table to swipe them. Create an account to follow your favorite communities and start taking part in conversations. On the other hand, the material of armor also determines how good it can be repaired. Crafting x1 Leatherman Multitool + x1 Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Create an account to follow your favorite communities and start taking part in conversations. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. loading times and loading loot extramlly slow after wiping computer. Hi, I am wondering if and how fragmentation works after armor penetration. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Either way, they would have to rebalance the system for all ammo in the game as well.. Got it. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. There's no trace of it in the game files either. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Is this shit normal? The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Started January 6, By The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. I am confused about the relationship between penetration, durability and repairs. I'd like to know the mechanics myself! This effect was shown in a developer video. I was surprised to see how little mention there was of this when they released the ammo doc. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The chance is then rolled to determine whether or not the bullet penetrates. Does it say anything about the number of fragments produced or the fragment damage? So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Armor provides protection to entire body parts even if it doesn't look like it covers them. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Upload or insert images from URL. Only fragmentation after penetration of terrain. New comments cannot be posted and votes cannot be cast. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). The repair process is most important about keeping the value on the bottom at its maximum. It varies, but is usually around 10-15% less. Pasted as rich text. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. New comments cannot be posted and votes cannot be cast. Ammo: Can be disabled via config. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (LogOut/ ALL RIGHTS RESERVED. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Has the double-clicking issue on the GPW been eliminated? The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. UNBANNED! In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Im confused on how to put armor level in calculation. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. and our By While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Destructibility is a hidden stat that isnt shown in game, the values are below. Some examples: Can you see a pattern here? It's easy to prove it doesn't do what he thinks it does. MalsorisTv Thank you. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Lv. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Proof Armor Bug Still Exists! Is this shit normal? Change), You are commenting using your Twitter account. Display as a link instead, I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Don't kill streamers if you want to keep your account. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Escape from Tarkov simulates damage to the body and body armor. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once.

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